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Deep inside the vertiginous and multi-layered forsaken Tower of Akenash, where Humans and Elves protect the World-Tree, source of the Amber – a powerful and magical golden sap – is hidden Styx’ chance to understand his true origin… and to make a fortune at the same time. also without being seen.Styx: Master of Shadows is an infiltration game with RPG elements taking place in a dark fantasy universe, where you sneak, steal and assassinate your way through as Styx, a Goblin two-centuries of age. You can do a quick passive run without being seen, but you can also spend hours methodically taking them out one by one. If you enjoy taking out baddies - each level has them in the hundreds. Almost everything of the environment is there to be used and abused - buckets and mops can raise an alarm if you trip over them, closets and chests are there to hide the bodies, plates and grog sacks are there to be poisoned, every part of the interior and exterior of every level is part of the gameplay. An amber mark on Styx' back and a subtle vignette effect let you know when you're in the shadows. Details - as Sherlock Holmes often says, details are the most important. Atmosphere - everything from visuals, to soundtrack, the overall setting is executed perfectly in my opinion. Performance - it can run fast on incredibly low-end PCs and can look pretty good on high-end PCs.
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Style - cutscenes are without animation, but they're really beautiful pictures of the characters (imagine Hitman, but better looking). You can even replay missions within the main campaign thanks to an option in your hideout. Doesn't have a quick load shortcut key on the controller, but they changed that in the sequel. If you're playing the game right your HP bar is always full. Prompts for Amber powers appear as soon as you press the corresponding key as to not interfere with your field of view (in stealth games FOV is very important). I haven't experienced a single glitch in my so far 50 hour playthrough. Once you get used to how things work there is nothing you can't do. Gameplay - incredibly intuitive and leaves plenty of room for improvisation. If you get stuck, there's always a shortcut or a passage that you missed. Always more than one way to skin a cat in this game. This game works because of its intricate levels. An integral part to the freedom of approach is level design. Level design - an integral part to stealth is the freedom of approach. There is no combat system because in real stealth combat means "game over". Stealth - at its core this is a stealth game (imo second favorite only to Splinter Cell Chaos Theory).
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